using System; using Cpp2IlInjected; using UnityEngine.SceneManagement; namespace UnityEngine.ResourceManagement.ResourceProviders { // Token: 0x0200002C RID: 44 [Token(Token = "0x200002C")] public struct SceneInstance { // Token: 0x1700003D RID: 61 // (get) Token: 0x0600011D RID: 285 RVA: 0x00002640 File Offset: 0x00000840 // (set) Token: 0x0600011E RID: 286 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700003D")] public Scene Scene { [Token(Token = "0x600011D")] [Address(RVA = "0x5C1530", Offset = "0x5C0530", VA = "0x1805C1530")] get { return default(Scene); } [Token(Token = "0x600011E")] [Address(RVA = "0x593040", Offset = "0x592040", VA = "0x180593040")] internal set { } } // Token: 0x0600011F RID: 287 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600011F")] [Address(RVA = "0xFE1D80", Offset = "0xFE0D80", VA = "0x180FE1D80")] [Obsolete] public void Activate() { } // Token: 0x06000120 RID: 288 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000120")] [Address(RVA = "0xFE1D50", Offset = "0xFE0D50", VA = "0x180FE1D50")] public AsyncOperation ActivateAsync() { return null; } // Token: 0x06000121 RID: 289 RVA: 0x00002658 File Offset: 0x00000858 [Token(Token = "0x6000121")] [Address(RVA = "0xFE1E60", Offset = "0xFE0E60", VA = "0x180FE1E60", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x06000122 RID: 290 RVA: 0x00002670 File Offset: 0x00000870 [Token(Token = "0x6000122")] [Address(RVA = "0xFE1DB0", Offset = "0xFE0DB0", VA = "0x180FE1DB0", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x0400007C RID: 124 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400007C")] private Scene m_Scene; // Token: 0x0400007D RID: 125 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400007D")] internal AsyncOperation m_Operation; } }