using System; using Cpp2IlInjected; namespace UnityEngine.ResourceManagement.Util { // Token: 0x02000012 RID: 18 [Token(Token = "0x2000012")] [ExecuteInEditMode] public abstract class ComponentSingleton : MonoBehaviour where T : ComponentSingleton { // Token: 0x1700001B RID: 27 // (get) Token: 0x06000097 RID: 151 RVA: 0x000023B8 File Offset: 0x000005B8 [Token(Token = "0x1700001B")] public static bool Exists { [Token(Token = "0x6000097")] [Address(RVA = "0x2F727A0", Offset = "0x2F717A0", VA = "0x182F727A0")] get { return default(bool); } } // Token: 0x1700001C RID: 28 // (get) Token: 0x06000098 RID: 152 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x1700001C")] public static T Instance { [Token(Token = "0x6000098")] [Address(RVA = "0x2F72830", Offset = "0x2F71830", VA = "0x182F72830")] get { return null; } } // Token: 0x06000099 RID: 153 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000099")] [Address(RVA = "0x2F72720", Offset = "0x2F71720", VA = "0x182F72720", Slot = "4")] protected virtual string GetGameObjectName() { return null; } // Token: 0x0600009A RID: 154 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x600009A")] [Address(RVA = "0x2F72490", Offset = "0x2F71490", VA = "0x182F72490")] private static T CreateNewSingleton() { return null; } // Token: 0x0600009B RID: 155 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600009B")] [Address(RVA = "0x2F72290", Offset = "0x2F71290", VA = "0x182F72290")] private void Awake() { } // Token: 0x0600009C RID: 156 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600009C")] [Address(RVA = "0x2F725D0", Offset = "0x2F715D0", VA = "0x182F725D0")] public static void DestroySingleton() { } // Token: 0x0600009D RID: 157 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600009D")] [Address(RVA = "0x2796FC0", Offset = "0x2795FC0", VA = "0x182796FC0")] protected ComponentSingleton() { } // Token: 0x04000044 RID: 68 [Token(Token = "0x4000044")] private static T s_Instance; } }