using System; using Cpp2IlInjected; using UnityEngine; namespace TMPro { // Token: 0x02000065 RID: 101 [Token(Token = "0x200003C")] public static class ShaderUtilities { // Token: 0x170000C8 RID: 200 // (get) Token: 0x06000323 RID: 803 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000B7")] internal static Shader ShaderRef_MobileSDF { [Token(Token = "0x60002C1")] [Address(RVA = "0x5B1330", Offset = "0x5B0330", VA = "0x1805B1330")] get { return null; } } // Token: 0x170000C9 RID: 201 // (get) Token: 0x06000324 RID: 804 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000B8")] internal static Shader ShaderRef_MobileBitmap { [Token(Token = "0x60002C2")] [Address(RVA = "0x5B1220", Offset = "0x5B0220", VA = "0x1805B1220")] get { return null; } } // Token: 0x06000326 RID: 806 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002C4")] [Address(RVA = "0x5AFF80", Offset = "0x5AEF80", VA = "0x1805AFF80")] public static void GetShaderPropertyIDs() { } // Token: 0x06000327 RID: 807 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002C5")] [Address(RVA = "0x5B09A0", Offset = "0x5AF9A0", VA = "0x1805B09A0")] public static void UpdateShaderRatios(Material mat) { } // Token: 0x06000328 RID: 808 RVA: 0x00003408 File Offset: 0x00001608 [Token(Token = "0x60002C6")] [Address(RVA = "0x5AE420", Offset = "0x5AD420", VA = "0x1805AE420")] public static Vector4 GetFontExtent(Material material) { return default(Vector4); } // Token: 0x06000329 RID: 809 RVA: 0x00003420 File Offset: 0x00001620 [Token(Token = "0x60002C7")] [Address(RVA = "0x5B07D0", Offset = "0x5AF7D0", VA = "0x1805B07D0")] public static bool IsMaskingEnabled(Material material) { return default(bool); } // Token: 0x0600032A RID: 810 RVA: 0x00003438 File Offset: 0x00001638 [Token(Token = "0x60002C8")] [Address(RVA = "0x5AE480", Offset = "0x5AD480", VA = "0x1805AE480")] public static float GetPadding(Material material, bool enableExtraPadding, bool isBold) { return 0f; } // Token: 0x0600032B RID: 811 RVA: 0x00003450 File Offset: 0x00001650 [Token(Token = "0x60002C9")] [Address(RVA = "0x5AEFC0", Offset = "0x5ADFC0", VA = "0x1805AEFC0")] public static float GetPadding(Material[] materials, bool enableExtraPadding, bool isBold) { return 0f; } // Token: 0x040002E2 RID: 738 [Token(Token = "0x400026D")] public static int ID_MainTex; // Token: 0x040002E3 RID: 739 [Token(Token = "0x400026E")] public static int ID_FaceTex; // Token: 0x040002E4 RID: 740 [Token(Token = "0x400026F")] public static int ID_FaceColor; // Token: 0x040002E5 RID: 741 [Token(Token = "0x4000270")] public static int ID_FaceDilate; // Token: 0x040002E6 RID: 742 [Token(Token = "0x4000271")] public static int ID_Shininess; // Token: 0x040002E7 RID: 743 [Token(Token = "0x4000272")] public static int ID_UnderlayColor; // Token: 0x040002E8 RID: 744 [Token(Token = "0x4000273")] public static int ID_UnderlayOffsetX; // Token: 0x040002E9 RID: 745 [Token(Token = "0x4000274")] public static int ID_UnderlayOffsetY; // Token: 0x040002EA RID: 746 [Token(Token = "0x4000275")] public static int ID_UnderlayDilate; // Token: 0x040002EB RID: 747 [Token(Token = "0x4000276")] public static int ID_UnderlaySoftness; // Token: 0x040002EC RID: 748 [Token(Token = "0x4000277")] public static int ID_WeightNormal; // Token: 0x040002ED RID: 749 [Token(Token = "0x4000278")] public static int ID_WeightBold; // Token: 0x040002EE RID: 750 [Token(Token = "0x4000279")] public static int ID_OutlineTex; // Token: 0x040002EF RID: 751 [Token(Token = "0x400027A")] public static int ID_OutlineWidth; // Token: 0x040002F0 RID: 752 [Token(Token = "0x400027B")] public static int ID_OutlineSoftness; // Token: 0x040002F1 RID: 753 [Token(Token = "0x400027C")] public static int ID_OutlineColor; // Token: 0x040002F2 RID: 754 [Token(Token = "0x400027D")] public static int ID_Outline2Color; // Token: 0x040002F3 RID: 755 [Token(Token = "0x400027E")] public static int ID_Outline2Width; // Token: 0x040002F4 RID: 756 [Token(Token = "0x400027F")] public static int ID_Padding; // Token: 0x040002F5 RID: 757 [Token(Token = "0x4000280")] public static int ID_GradientScale; // Token: 0x040002F6 RID: 758 [Token(Token = "0x4000281")] public static int ID_ScaleX; // Token: 0x040002F7 RID: 759 [Token(Token = "0x4000282")] public static int ID_ScaleY; // Token: 0x040002F8 RID: 760 [Token(Token = "0x4000283")] public static int ID_PerspectiveFilter; // Token: 0x040002F9 RID: 761 [Token(Token = "0x4000284")] public static int ID_Sharpness; // Token: 0x040002FA RID: 762 [Token(Token = "0x4000285")] public static int ID_TextureWidth; // Token: 0x040002FB RID: 763 [Token(Token = "0x4000286")] public static int ID_TextureHeight; // Token: 0x040002FC RID: 764 [Token(Token = "0x4000287")] public static int ID_BevelAmount; // Token: 0x040002FD RID: 765 [Token(Token = "0x4000288")] public static int ID_GlowColor; // Token: 0x040002FE RID: 766 [Token(Token = "0x4000289")] public static int ID_GlowOffset; // Token: 0x040002FF RID: 767 [Token(Token = "0x400028A")] public static int ID_GlowPower; // Token: 0x04000300 RID: 768 [Token(Token = "0x400028B")] public static int ID_GlowOuter; // Token: 0x04000301 RID: 769 [Token(Token = "0x400028C")] public static int ID_GlowInner; // Token: 0x04000302 RID: 770 [Token(Token = "0x400028D")] public static int ID_LightAngle; // Token: 0x04000303 RID: 771 [Token(Token = "0x400028E")] public static int ID_EnvMap; // Token: 0x04000304 RID: 772 [Token(Token = "0x400028F")] public static int ID_EnvMatrix; // Token: 0x04000305 RID: 773 [Token(Token = "0x4000290")] public static int ID_EnvMatrixRotation; // Token: 0x04000306 RID: 774 [Token(Token = "0x4000291")] public static int ID_MaskCoord; // Token: 0x04000307 RID: 775 [Token(Token = "0x4000292")] public static int ID_ClipRect; // Token: 0x04000308 RID: 776 [Token(Token = "0x4000293")] public static int ID_MaskSoftnessX; // Token: 0x04000309 RID: 777 [Token(Token = "0x4000294")] public static int ID_MaskSoftnessY; // Token: 0x0400030A RID: 778 [Token(Token = "0x4000295")] public static int ID_VertexOffsetX; // Token: 0x0400030B RID: 779 [Token(Token = "0x4000296")] public static int ID_VertexOffsetY; // Token: 0x0400030C RID: 780 [Token(Token = "0x4000297")] public static int ID_UseClipRect; // Token: 0x0400030D RID: 781 [Token(Token = "0x4000298")] public static int ID_StencilID; // Token: 0x0400030E RID: 782 [Token(Token = "0x4000299")] public static int ID_StencilOp; // Token: 0x0400030F RID: 783 [Token(Token = "0x400029A")] public static int ID_StencilComp; // Token: 0x04000310 RID: 784 [Token(Token = "0x400029B")] public static int ID_StencilReadMask; // Token: 0x04000311 RID: 785 [Token(Token = "0x400029C")] public static int ID_StencilWriteMask; // Token: 0x04000312 RID: 786 [Token(Token = "0x400029D")] public static int ID_ShaderFlags; // Token: 0x04000313 RID: 787 [Token(Token = "0x400029E")] public static int ID_ScaleRatio_A; // Token: 0x04000314 RID: 788 [Token(Token = "0x400029F")] public static int ID_ScaleRatio_B; // Token: 0x04000315 RID: 789 [Token(Token = "0x40002A0")] public static int ID_ScaleRatio_C; // Token: 0x04000316 RID: 790 [Token(Token = "0x40002A1")] public static string Keyword_Bevel; // Token: 0x04000317 RID: 791 [Token(Token = "0x40002A2")] public static string Keyword_Glow; // Token: 0x04000318 RID: 792 [Token(Token = "0x40002A3")] public static string Keyword_Underlay; // Token: 0x04000319 RID: 793 [Token(Token = "0x40002A4")] public static string Keyword_Ratios; // Token: 0x0400031A RID: 794 [Token(Token = "0x40002A5")] public static string Keyword_MASK_SOFT; // Token: 0x0400031B RID: 795 [Token(Token = "0x40002A6")] public static string Keyword_MASK_HARD; // Token: 0x0400031C RID: 796 [Token(Token = "0x40002A7")] public static string Keyword_MASK_TEX; // Token: 0x0400031D RID: 797 [Token(Token = "0x40002A8")] public static string Keyword_Outline; // Token: 0x0400031E RID: 798 [Token(Token = "0x40002A9")] public static string ShaderTag_ZTestMode; // Token: 0x0400031F RID: 799 [Token(Token = "0x40002AA")] public static string ShaderTag_CullMode; // Token: 0x04000320 RID: 800 [Token(Token = "0x40002AB")] private static float m_clamp; // Token: 0x04000321 RID: 801 [Token(Token = "0x40002AC")] public static bool isInitialized; // Token: 0x04000322 RID: 802 [Token(Token = "0x40002AD")] private static Shader k_ShaderRef_MobileSDF; // Token: 0x04000323 RID: 803 [Token(Token = "0x40002AE")] private static Shader k_ShaderRef_MobileBitmap; } }