using System; using Cpp2IlInjected; using UnityEngine.TextCore; namespace TMPro { // Token: 0x0200000B RID: 11 [Token(Token = "0x200000B")] [Serializable] public class TMP_Character : TMP_TextElement { // Token: 0x0600002E RID: 46 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600002E")] [Address(RVA = "0x5B1960", Offset = "0x5B0960", VA = "0x1805B1960")] public TMP_Character() { } // Token: 0x0600002F RID: 47 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600002F")] [Address(RVA = "0x5B1840", Offset = "0x5B0840", VA = "0x1805B1840")] public TMP_Character(uint unicode, Glyph glyph) { } // Token: 0x06000030 RID: 48 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000030")] [Address(RVA = "0x5B18A0", Offset = "0x5B08A0", VA = "0x1805B18A0")] public TMP_Character(uint unicode, TMP_FontAsset fontAsset, Glyph glyph) { } // Token: 0x06000031 RID: 49 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000031")] [Address(RVA = "0x5B1910", Offset = "0x5B0910", VA = "0x1805B1910")] internal TMP_Character(uint unicode, uint glyphIndex) { } } }