using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.XR.ARFoundation { // Token: 0x0200002A RID: 42 [Token(Token = "0x2000025")] public class ARPoseDriver : MonoBehaviour { // Token: 0x060001D2 RID: 466 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60001C9")] [Address(RVA = "0x2629B60", Offset = "0x2628B60", VA = "0x182629B60")] protected void OnEnable() { } // Token: 0x060001D3 RID: 467 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60001CA")] [Address(RVA = "0x2629B00", Offset = "0x2628B00", VA = "0x182629B00")] protected void OnDisable() { } // Token: 0x060001D4 RID: 468 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60001CB")] [Address(RVA = "0x2629AF0", Offset = "0x2628AF0", VA = "0x182629AF0")] protected void Update() { } // Token: 0x060001D5 RID: 469 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60001CC")] [Address(RVA = "0x2629AF0", Offset = "0x2628AF0", VA = "0x182629AF0")] protected void OnBeforeRender() { } // Token: 0x060001D6 RID: 470 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60001CD")] [Address(RVA = "0x2629BC0", Offset = "0x2628BC0", VA = "0x182629BC0")] protected void PerformUpdate() { } // Token: 0x060001D7 RID: 471 RVA: 0x00002D44 File Offset: 0x00000F44 [Token(Token = "0x60001CE")] [Address(RVA = "0x26296D0", Offset = "0x26286D0", VA = "0x1826296D0")] internal static ARPoseDriver.NullablePose GetNodePoseData(XRNode currentNode) { return default(ARPoseDriver.NullablePose); } // Token: 0x060001D8 RID: 472 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60001CF")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public ARPoseDriver() { } // Token: 0x040000A5 RID: 165 [Token(Token = "0x4000093")] internal static List nodeStates; // Token: 0x0200002B RID: 43 [Token(Token = "0x2000041")] internal struct NullablePose { // Token: 0x040000A6 RID: 166 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000F2")] internal Vector3? position; // Token: 0x040000A7 RID: 167 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000F3")] internal Quaternion? rotation; } } }