using System; using Cpp2IlInjected; using Unity.Collections; namespace UnityEngine.XR.ARSubsystems { // Token: 0x02000050 RID: 80 [Token(Token = "0x2000050")] public abstract class TrackingSubsystem : XRSubsystem where TTrackable : struct, ITrackable where TSubsystemDescriptor : class, ISubsystemDescriptor { // Token: 0x060001EA RID: 490 [Token(Token = "0x60001EA")] [Address(Slot = "12")] public abstract TrackableChanges GetChanges(Allocator allocator); // Token: 0x060001EB RID: 491 RVA: 0x00002126 File Offset: 0x00000326 [Token(Token = "0x60001EB")] [Address(RVA = "0x1CC5F20", Offset = "0x1CC4F20", VA = "0x181CC5F20")] protected TrackingSubsystem() { } } }