using System; using System.ComponentModel; using Cpp2IlInjected; namespace UnityEngine.XR.ARSubsystems { // Token: 0x0200000C RID: 12 [Token(Token = "0x200000C")] [Flags] public enum XRCameraFrameProperties { // Token: 0x0400001F RID: 31 [Token(Token = "0x400001F")] [Description] Timestamp = 1, // Token: 0x04000020 RID: 32 [Token(Token = "0x4000020")] [Description] AverageBrightness = 2, // Token: 0x04000021 RID: 33 [Token(Token = "0x4000021")] [Description] AverageColorTemperature = 4, // Token: 0x04000022 RID: 34 [Token(Token = "0x4000022")] [Description] ColorCorrection = 8, // Token: 0x04000023 RID: 35 [Token(Token = "0x4000023")] [Description] ProjectionMatrix = 16, // Token: 0x04000024 RID: 36 [Token(Token = "0x4000024")] [Description] DisplayMatrix = 32, // Token: 0x04000025 RID: 37 [Token(Token = "0x4000025")] [Description] AverageIntensityInLumens = 64, // Token: 0x04000026 RID: 38 [Token(Token = "0x4000026")] [Description] ExposureDuration = 128, // Token: 0x04000027 RID: 39 [Token(Token = "0x4000027")] [Description] ExposureOffset = 256 } }