using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.XR.ARSubsystems { // Token: 0x02000043 RID: 67 [Token(Token = "0x2000043")] public sealed class XRRaycastSubsystemDescriptor : SubsystemDescriptor { // Token: 0x1700009A RID: 154 // (get) Token: 0x060001A3 RID: 419 RVA: 0x00003734 File Offset: 0x00001934 [Token(Token = "0x1700009A")] public bool supportsViewportBasedRaycast { [Token(Token = "0x60001A3")] [Address(RVA = "0x4700C0", Offset = "0x46F0C0", VA = "0x1804700C0")] [CompilerGenerated] get { return default(bool); } } // Token: 0x1700009B RID: 155 // (get) Token: 0x060001A4 RID: 420 RVA: 0x0000374C File Offset: 0x0000194C [Token(Token = "0x1700009B")] public bool supportsWorldBasedRaycast { [Token(Token = "0x60001A4")] [Address(RVA = "0x4700D0", Offset = "0x46F0D0", VA = "0x1804700D0")] [CompilerGenerated] get { return default(bool); } } } }