using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.AI { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] [MovedFrom("UnityEngine")] [StaticAccessor("NavMeshBindings", StaticAccessorType.DoubleColon)] [NativeHeader("Modules/AI/NavMeshManager.h")] [NativeHeader("Modules/AI/NavMesh/NavMesh.bindings.h")] public static class NavMesh { // Token: 0x0600000C RID: 12 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600000C")] [Address(RVA = "0x122CED0", Offset = "0x122BED0", VA = "0x18122CED0")] [RequiredByNativeCode] private static void Internal_CallOnNavMeshPreUpdate() { } // Token: 0x0600000D RID: 13 RVA: 0x000020A0 File Offset: 0x000002A0 [Token(Token = "0x600000D")] [Address(RVA = "0x122CE00", Offset = "0x122BE00", VA = "0x18122CE00")] public static bool CalculatePath(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path) { return default(bool); } // Token: 0x0600000E RID: 14 RVA: 0x000020B8 File Offset: 0x000002B8 [Token(Token = "0x600000E")] [Address(RVA = "0x122CD90", Offset = "0x122BD90", VA = "0x18122CD90")] private static bool CalculatePathInternal(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path) { return default(bool); } // Token: 0x0600000F RID: 15 RVA: 0x000020D0 File Offset: 0x000002D0 [Token(Token = "0x600000F")] [Address(RVA = "0x122CF90", Offset = "0x122BF90", VA = "0x18122CF90")] public static bool SamplePosition(Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, int areaMask) { return default(bool); } // Token: 0x06000010 RID: 16 RVA: 0x000020E8 File Offset: 0x000002E8 [Token(Token = "0x6000010")] [Address(RVA = "0x122CD20", Offset = "0x122BD20", VA = "0x18122CD20")] private static bool CalculatePathInternal_Injected(ref Vector3 sourcePosition, ref Vector3 targetPosition, int areaMask, NavMeshPath path) { return default(bool); } // Token: 0x06000011 RID: 17 RVA: 0x00002100 File Offset: 0x00000300 [Token(Token = "0x6000011")] [Address(RVA = "0x122CF20", Offset = "0x122BF20", VA = "0x18122CF20")] private static bool SamplePosition_Injected(ref Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, int areaMask) { return default(bool); } // Token: 0x0400000C RID: 12 [Token(Token = "0x400000C")] public static NavMesh.OnNavMeshPreUpdate onPreUpdate; // Token: 0x02000006 RID: 6 // (Invoke) Token: 0x06000013 RID: 19 [Token(Token = "0x2000006")] public delegate void OnNavMeshPreUpdate(); } }