using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.XR.Tango { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] [NativeHeader("Modules/AR/Tango/TangoScriptApi.h")] [NativeConditional("PLATFORM_ANDROID")] internal static class TangoInputTracking { // Token: 0x06000003 RID: 3 RVA: 0x00002080 File Offset: 0x00000280 [Token(Token = "0x6000003")] [Address(RVA = "0x122FC00", Offset = "0x122EC00", VA = "0x18122FC00")] private static bool Internal_TryGetPoseAtTime(out PoseData pose) { return default(bool); } // Token: 0x06000004 RID: 4 RVA: 0x00002098 File Offset: 0x00000298 [Token(Token = "0x6000004")] [Address(RVA = "0x122FC00", Offset = "0x122EC00", VA = "0x18122FC00")] internal static bool TryGetPoseAtTime(out PoseData pose) { return default(bool); } } }