using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Animations { // Token: 0x0200002B RID: 43 [Token(Token = "0x200002B")] [RequiredByNativeCode] [MovedFrom("UnityEngine.Experimental.Animations")] [NativeHeader("Modules/Animation/Director/AnimationHumanStream.h")] [NativeHeader("Modules/Animation/ScriptBindings/AnimationHumanStream.bindings.h")] public struct AnimationHumanStream { // Token: 0x040000BD RID: 189 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000BD")] private IntPtr stream; } }