using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Scripting; namespace UnityEngine.Animations { // Token: 0x0200002C RID: 44 [Token(Token = "0x200002C")] [RequiredByNativeCode] [NativeHeader("Modules/Animation/ScriptBindings/AnimationLayerMixerPlayable.bindings.h")] [NativeHeader("Runtime/Director/Core/HPlayable.h")] [StaticAccessor("AnimationLayerMixerPlayableBindings", StaticAccessorType.DoubleColon)] [NativeHeader("Modules/Animation/Director/AnimationLayerMixerPlayable.h")] public struct AnimationLayerMixerPlayable : IEquatable { // Token: 0x060001CB RID: 459 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001CB")] [Address(RVA = "0x11613A0", Offset = "0x11603A0", VA = "0x1811613A0")] internal AnimationLayerMixerPlayable(PlayableHandle handle) { } // Token: 0x060001CC RID: 460 RVA: 0x00002EC8 File Offset: 0x000010C8 [Token(Token = "0x60001CC")] [Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")] public PlayableHandle GetHandle() { return default(PlayableHandle); } // Token: 0x060001CD RID: 461 RVA: 0x00002EE0 File Offset: 0x000010E0 [Token(Token = "0x60001CD")] [Address(RVA = "0x1161220", Offset = "0x1160220", VA = "0x181161220", Slot = "4")] public bool Equals(AnimationLayerMixerPlayable other) { return default(bool); } // Token: 0x040000BE RID: 190 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000BE")] private PlayableHandle m_Handle; // Token: 0x040000BF RID: 191 [Token(Token = "0x40000BF")] private static readonly AnimationLayerMixerPlayable m_NullPlayable; } }