using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Scripting; namespace UnityEngine.Animations { // Token: 0x0200002F RID: 47 [Token(Token = "0x200002F")] [RequiredByNativeCode] [NativeHeader("Modules/Animation/Director/AnimationOffsetPlayable.h")] [StaticAccessor("AnimationOffsetPlayableBindings", StaticAccessorType.DoubleColon)] [NativeHeader("Modules/Animation/ScriptBindings/AnimationOffsetPlayable.bindings.h")] [NativeHeader("Runtime/Director/Core/HPlayable.h")] internal struct AnimationOffsetPlayable : IEquatable { // Token: 0x060001D7 RID: 471 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001D7")] [Address(RVA = "0x11619F0", Offset = "0x11609F0", VA = "0x1811619F0")] internal AnimationOffsetPlayable(PlayableHandle handle) { } // Token: 0x060001D8 RID: 472 RVA: 0x00002F58 File Offset: 0x00001158 [Token(Token = "0x60001D8")] [Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")] public PlayableHandle GetHandle() { return default(PlayableHandle); } // Token: 0x060001D9 RID: 473 RVA: 0x00002F70 File Offset: 0x00001170 [Token(Token = "0x60001D9")] [Address(RVA = "0x1161850", Offset = "0x1160850", VA = "0x181161850", Slot = "4")] public bool Equals(AnimationOffsetPlayable other) { return default(bool); } // Token: 0x040000C4 RID: 196 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000C4")] private PlayableHandle m_Handle; // Token: 0x040000C5 RID: 197 [Token(Token = "0x40000C5")] private static readonly AnimationOffsetPlayable m_NullPlayable; } }