using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200001C RID: 28 [Token(Token = "0x200001C")] [NativeHeader("Modules/Animation/ScriptBindings/Animation.bindings.h")] [NativeHeader("Modules/Animation/HumanPoseHandler.h")] public class HumanPoseHandler : IDisposable { // Token: 0x06000170 RID: 368 RVA: 0x00002C88 File Offset: 0x00000E88 [Token(Token = "0x6000170")] [Address(RVA = "0x1169DC0", Offset = "0x1168DC0", VA = "0x181169DC0")] [FreeFunction] private static IntPtr Internal_Create(Avatar avatar, Transform root) { return 0; } // Token: 0x06000171 RID: 369 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000171")] [Address(RVA = "0x1169E10", Offset = "0x1168E10", VA = "0x181169E10")] [FreeFunction] private static void Internal_Destroy(IntPtr ptr) { } // Token: 0x06000172 RID: 370 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000172")] [Address(RVA = "0x1169D50", Offset = "0x1168D50", VA = "0x181169D50")] private void GetHumanPose(out Vector3 bodyPosition, out Quaternion bodyRotation, [Out] float[] muscles) { } // Token: 0x06000173 RID: 371 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000173")] [Address(RVA = "0x1169BE0", Offset = "0x1168BE0", VA = "0x181169BE0", Slot = "4")] public void Dispose() { } // Token: 0x06000174 RID: 372 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000174")] [Address(RVA = "0x1169E50", Offset = "0x1168E50", VA = "0x181169E50")] public HumanPoseHandler(Avatar avatar, Transform root) { } // Token: 0x06000175 RID: 373 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000175")] [Address(RVA = "0x1169C80", Offset = "0x1168C80", VA = "0x181169C80")] public void GetHumanPose(ref HumanPose humanPose) { } // Token: 0x0400009A RID: 154 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x400009A")] internal IntPtr m_Ptr; } }