using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000009 RID: 9 [Token(Token = "0x2000009")] internal enum StateInfoIndex { // Token: 0x04000018 RID: 24 [Token(Token = "0x4000018")] CurrentState, // Token: 0x04000019 RID: 25 [Token(Token = "0x4000019")] NextState, // Token: 0x0400001A RID: 26 [Token(Token = "0x400001A")] ExitState, // Token: 0x0400001B RID: 27 [Token(Token = "0x400001B")] InterruptedState } }