using System; using Cpp2IlInjected; using UnityEngine.Animations; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] [RequiredByNativeCode] public abstract class StateMachineBehaviour : ScriptableObject { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "4")] public virtual void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { } // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")] public virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { } // Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000003")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "6")] public virtual void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { } // Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000004")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "7")] public virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { } // Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000005")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "8")] public virtual void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { } // Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000006")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "9")] public virtual void OnStateMachineEnter(Animator animator, int stateMachinePathHash) { } // Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000007")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "10")] public virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash) { } // Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000008")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "11")] public virtual void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller) { } // Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000009")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "12")] public virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller) { } // Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600000A")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "13")] public virtual void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller) { } // Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600000B")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "14")] public virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller) { } // Token: 0x0600000C RID: 12 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600000C")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "15")] public virtual void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller) { } // Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600000D")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "16")] public virtual void OnStateMachineEnter(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller) { } // Token: 0x0600000E RID: 14 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600000E")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "17")] public virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller) { } // Token: 0x0600000F RID: 15 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600000F")] [Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")] protected StateMachineBehaviour() { } } }