using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] [RequiredByNativeCode] [NativeHeader("Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.h")] [StructLayout(0)] public class AssetBundleCreateRequest : AsyncOperation { // Token: 0x17000001 RID: 1 // (get) Token: 0x06000014 RID: 20 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000001")] public AssetBundle assetBundle { [Token(Token = "0x6000014")] [Address(RVA = "0x1229000", Offset = "0x1228000", VA = "0x181229000")] [NativeMethod] get { return null; } } // Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000015")] [Address(RVA = "0x642D30", Offset = "0x641D30", VA = "0x180642D30")] public AssetBundleCreateRequest() { } } }