using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] [RequiredByNativeCode] [NativeHeader("Modules/AssetBundle/Public/AssetBundleLoadAssetOperation.h")] [StructLayout(0)] public class AssetBundleRequest : AsyncOperation { // Token: 0x17000002 RID: 2 // (get) Token: 0x06000016 RID: 22 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000002")] public Object asset { [Token(Token = "0x6000016")] [Address(RVA = "0x1229080", Offset = "0x1228080", VA = "0x181229080")] [NativeMethod] get { return null; } } // Token: 0x17000003 RID: 3 // (get) Token: 0x06000017 RID: 23 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000003")] public Object[] allAssets { [Token(Token = "0x6000017")] [Address(RVA = "0x1229040", Offset = "0x1228040", VA = "0x181229040")] [NativeMethod] get { return null; } } // Token: 0x06000018 RID: 24 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000018")] [Address(RVA = "0x642D30", Offset = "0x641D30", VA = "0x180642D30")] public AssetBundleRequest() { } } }