using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Scripting; namespace UnityEngine.Audio { // Token: 0x02000016 RID: 22 [Token(Token = "0x2000016")] [RequiredByNativeCode] [StaticAccessor("AudioClipPlayableBindings", StaticAccessorType.DoubleColon)] [NativeHeader("Modules/Audio/Public/ScriptBindings/AudioClipPlayable.bindings.h")] [NativeHeader("Modules/Audio/Public/Director/AudioClipPlayable.h")] [NativeHeader("Runtime/Director/Core/HPlayable.h")] public struct AudioClipPlayable : IEquatable { // Token: 0x060000B2 RID: 178 RVA: 0x000025C4 File Offset: 0x000007C4 [Token(Token = "0x60000B2")] [Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")] public PlayableHandle GetHandle() { return default(PlayableHandle); } // Token: 0x060000B3 RID: 179 RVA: 0x000025DC File Offset: 0x000007DC [Token(Token = "0x60000B3")] [Address(RVA = "0x3BC9200", Offset = "0x3BC8200", VA = "0x183BC9200", Slot = "4")] public bool Equals(AudioClipPlayable other) { return default(bool); } // Token: 0x0400002A RID: 42 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400002A")] private PlayableHandle m_Handle; } }