using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000014 RID: 20 [Token(Token = "0x2000014")] [RequireComponent(typeof(AudioBehaviour))] public sealed class AudioReverbFilter : Behaviour { // Token: 0x17000031 RID: 49 // (set) Token: 0x0600009A RID: 154 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000031")] public float dryLevel { [Token(Token = "0x600009A")] [Address(RVA = "0x3BCA6A0", Offset = "0x3BC96A0", VA = "0x183BCA6A0")] set { } } // Token: 0x17000032 RID: 50 // (set) Token: 0x0600009B RID: 155 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000032")] public float room { [Token(Token = "0x600009B")] [Address(RVA = "0x3BCA970", Offset = "0x3BC9970", VA = "0x183BCA970")] set { } } // Token: 0x17000033 RID: 51 // (set) Token: 0x0600009C RID: 156 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000033")] public float roomHF { [Token(Token = "0x600009C")] [Address(RVA = "0x3BCA8D0", Offset = "0x3BC98D0", VA = "0x183BCA8D0")] set { } } // Token: 0x17000034 RID: 52 // (set) Token: 0x0600009D RID: 157 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000034")] public float decayTime { [Token(Token = "0x600009D")] [Address(RVA = "0x3BCA5B0", Offset = "0x3BC95B0", VA = "0x183BCA5B0")] set { } } // Token: 0x17000035 RID: 53 // (set) Token: 0x0600009E RID: 158 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000035")] public float decayHFRatio { [Token(Token = "0x600009E")] [Address(RVA = "0x3BCA560", Offset = "0x3BC9560", VA = "0x183BCA560")] set { } } // Token: 0x17000036 RID: 54 // (set) Token: 0x0600009F RID: 159 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000036")] public float reflectionsLevel { [Token(Token = "0x600009F")] [Address(RVA = "0x3BCA7E0", Offset = "0x3BC97E0", VA = "0x183BCA7E0")] set { } } // Token: 0x17000037 RID: 55 // (set) Token: 0x060000A0 RID: 160 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000037")] public float reflectionsDelay { [Token(Token = "0x60000A0")] [Address(RVA = "0x3BCA790", Offset = "0x3BC9790", VA = "0x183BCA790")] set { } } // Token: 0x17000038 RID: 56 // (set) Token: 0x060000A1 RID: 161 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000038")] public float reverbLevel { [Token(Token = "0x60000A1")] [Address(RVA = "0x3BCA880", Offset = "0x3BC9880", VA = "0x183BCA880")] set { } } // Token: 0x17000039 RID: 57 // (set) Token: 0x060000A2 RID: 162 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000039")] public float reverbDelay { [Token(Token = "0x60000A2")] [Address(RVA = "0x3BCA830", Offset = "0x3BC9830", VA = "0x183BCA830")] set { } } // Token: 0x1700003A RID: 58 // (set) Token: 0x060000A3 RID: 163 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x1700003A")] public float diffusion { [Token(Token = "0x60000A3")] [Address(RVA = "0x3BCA650", Offset = "0x3BC9650", VA = "0x183BCA650")] set { } } // Token: 0x1700003B RID: 59 // (set) Token: 0x060000A4 RID: 164 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x1700003B")] public float density { [Token(Token = "0x60000A4")] [Address(RVA = "0x3BCA600", Offset = "0x3BC9600", VA = "0x183BCA600")] set { } } // Token: 0x1700003C RID: 60 // (set) Token: 0x060000A5 RID: 165 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x1700003C")] public float hfReference { [Token(Token = "0x60000A5")] [Address(RVA = "0x3BCA6F0", Offset = "0x3BC96F0", VA = "0x183BCA6F0")] set { } } // Token: 0x1700003D RID: 61 // (set) Token: 0x060000A6 RID: 166 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x1700003D")] public float roomLF { [Token(Token = "0x60000A6")] [Address(RVA = "0x3BCA920", Offset = "0x3BC9920", VA = "0x183BCA920")] set { } } // Token: 0x1700003E RID: 62 // (set) Token: 0x060000A7 RID: 167 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x1700003E")] public float lfReference { [Token(Token = "0x60000A7")] [Address(RVA = "0x3BCA740", Offset = "0x3BC9740", VA = "0x183BCA740")] set { } } } }