using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Bindings; namespace Unity.Burst.LowLevel { // Token: 0x02000039 RID: 57 [Token(Token = "0x2000039")] [StaticAccessor("BurstCompilerService::Get()", StaticAccessorType.Arrow)] [NativeHeader("Runtime/Burst/BurstDelegateCache.h")] [NativeHeader("Runtime/Burst/Burst.h")] internal static class BurstCompilerService { // Token: 0x0600008E RID: 142 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600008E")] [Address(RVA = "0x32374B0", Offset = "0x32364B0", VA = "0x1832374B0")] [ThreadSafe] public unsafe static void* GetOrCreateSharedMemory(ref Hash128 key, uint size_of, uint alignment) { return null; } } }