using System; using Cpp2IlInjected; namespace Unity.Collections.LowLevel.Unsafe { // Token: 0x02000035 RID: 53 [Token(Token = "0x2000035")] public static class NativeArrayUnsafeUtility { // Token: 0x06000072 RID: 114 RVA: 0x00002358 File Offset: 0x00000558 [Token(Token = "0x6000072")] [Address(RVA = "0x35BE590", Offset = "0x35BD590", VA = "0x1835BE590")] public unsafe static NativeArray ConvertExistingDataToNativeArray(void* dataPointer, int length, Allocator allocator) where T : struct { return default(NativeArray); } // Token: 0x06000073 RID: 115 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000073")] [Address(RVA = "0xE78BF0", Offset = "0xE77BF0", VA = "0x180E78BF0")] public unsafe static void* GetUnsafePtr(this NativeArray nativeArray) where T : struct { return null; } // Token: 0x06000074 RID: 116 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000074")] [Address(RVA = "0xE78BF0", Offset = "0xE77BF0", VA = "0x180E78BF0")] public unsafe static void* GetUnsafeReadOnlyPtr(this NativeArray nativeArray) where T : struct { return null; } } }