using System; using Cpp2IlInjected; namespace Unity.Collections { // Token: 0x0200001F RID: 31 [Token(Token = "0x200001F")] public enum NativeLeakDetectionMode { // Token: 0x04000029 RID: 41 [Token(Token = "0x4000029")] EnabledWithStackTrace = 3, // Token: 0x0400002A RID: 42 [Token(Token = "0x400002A")] Enabled = 2, // Token: 0x0400002B RID: 43 [Token(Token = "0x400002B")] Disabled = 1 } }