using System; using Cpp2IlInjected; using Unity.Jobs.LowLevel.Unsafe; namespace Unity.Jobs { // Token: 0x0200000D RID: 13 [Token(Token = "0x200000D")] [JobProducerType(typeof(IJobParallelForExtensions.ParallelForJobStruct<>))] public interface IJobParallelFor { // Token: 0x06000016 RID: 22 [Token(Token = "0x6000016")] [Address(Slot = "0")] void Execute(int index); } }