using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000FE RID: 254 [Token(Token = "0x20000FE")] [UsedByNativeCode] [NativeHeader("Runtime/Mono/MonoBehaviour.h")] public class Behaviour : Component { // Token: 0x17000205 RID: 517 // (get) Token: 0x06000A1C RID: 2588 RVA: 0x000078A8 File Offset: 0x00005AA8 // (set) Token: 0x06000A1D RID: 2589 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000205")] [RequiredByNativeCode] [NativeProperty] public bool enabled { [Token(Token = "0x6000A1C")] [Address(RVA = "0x3235AA0", Offset = "0x3234AA0", VA = "0x183235AA0")] get { return default(bool); } [Token(Token = "0x6000A1D")] [Address(RVA = "0x3235B20", Offset = "0x3234B20", VA = "0x183235B20")] set { } } // Token: 0x17000206 RID: 518 // (get) Token: 0x06000A1E RID: 2590 RVA: 0x000078C0 File Offset: 0x00005AC0 [Token(Token = "0x17000206")] [NativeProperty] public bool isActiveAndEnabled { [Token(Token = "0x6000A1E")] [Address(RVA = "0x3235AE0", Offset = "0x3234AE0", VA = "0x183235AE0")] [NativeMethod] get { return default(bool); } } // Token: 0x06000A1F RID: 2591 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A1F")] [Address(RVA = "0x3235A40", Offset = "0x3234A40", VA = "0x183235A40")] public Behaviour() { } } }