using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000B6 RID: 182 [Token(Token = "0x20000B6")] [UsedByNativeCode] [Serializable] public struct BoneWeight1 : IEquatable { // Token: 0x17000154 RID: 340 // (get) Token: 0x06000693 RID: 1683 RVA: 0x00004ED8 File Offset: 0x000030D8 [Token(Token = "0x17000154")] public float weight { [Token(Token = "0x6000693")] [Address(RVA = "0x667CC0", Offset = "0x666CC0", VA = "0x180667CC0")] get { return 0f; } } // Token: 0x17000155 RID: 341 // (get) Token: 0x06000694 RID: 1684 RVA: 0x00004EF0 File Offset: 0x000030F0 [Token(Token = "0x17000155")] public int boneIndex { [Token(Token = "0x6000694")] [Address(RVA = "0x667CB0", Offset = "0x666CB0", VA = "0x180667CB0")] get { return 0; } } // Token: 0x06000695 RID: 1685 RVA: 0x00004F08 File Offset: 0x00003108 [Token(Token = "0x6000695")] [Address(RVA = "0x3235BD0", Offset = "0x3234BD0", VA = "0x183235BD0", Slot = "0")] public override bool Equals(object other) { return default(bool); } // Token: 0x06000696 RID: 1686 RVA: 0x00004F20 File Offset: 0x00003120 [Token(Token = "0x6000696")] [Address(RVA = "0x3235B70", Offset = "0x3234B70", VA = "0x183235B70", Slot = "4")] public bool Equals(BoneWeight1 other) { return default(bool); } // Token: 0x06000697 RID: 1687 RVA: 0x00004F38 File Offset: 0x00003138 [Token(Token = "0x6000697")] [Address(RVA = "0x3235C90", Offset = "0x3234C90", VA = "0x183235C90", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x04000258 RID: 600 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000258")] [SerializeField] private float m_Weight; // Token: 0x04000259 RID: 601 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000259")] [SerializeField] private int m_BoneIndex; } }