using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000B7 RID: 183 [Token(Token = "0x20000B7")] public struct CombineInstance { // Token: 0x17000156 RID: 342 // (set) Token: 0x06000698 RID: 1688 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000156")] public Mesh mesh { [Token(Token = "0x6000698")] [Address(RVA = "0x323CC50", Offset = "0x323BC50", VA = "0x18323CC50")] set { } } // Token: 0x17000157 RID: 343 // (set) Token: 0x06000699 RID: 1689 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000157")] public Matrix4x4 transform { [Token(Token = "0x6000699")] [Address(RVA = "0x323CCE0", Offset = "0x323BCE0", VA = "0x18323CCE0")] set { } } // Token: 0x0400025A RID: 602 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400025A")] private int m_MeshInstanceID; // Token: 0x0400025B RID: 603 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400025B")] private int m_SubMeshIndex; // Token: 0x0400025C RID: 604 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400025C")] private Matrix4x4 m_Transform; // Token: 0x0400025D RID: 605 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400025D")] private Vector4 m_LightmapScaleOffset; // Token: 0x0400025E RID: 606 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400025E")] private Vector4 m_RealtimeLightmapScaleOffset; } }