using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000076 RID: 118 [Token(Token = "0x2000076")] [NativeType] public enum ComputeBufferMode { // Token: 0x0400012C RID: 300 [Token(Token = "0x400012C")] Immutable, // Token: 0x0400012D RID: 301 [Token(Token = "0x400012D")] Dynamic, // Token: 0x0400012E RID: 302 [Token(Token = "0x400012E")] Circular, // Token: 0x0400012F RID: 303 [Token(Token = "0x400012F")] StreamOut, // Token: 0x04000130 RID: 304 [Token(Token = "0x4000130")] SubUpdates } }