using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000F5 RID: 245 [Token(Token = "0x20000F5")] [AttributeUsage(AttributeTargets.Class)] public sealed class CreateAssetMenuAttribute : Attribute { // Token: 0x17000201 RID: 513 // (set) Token: 0x06000A0E RID: 2574 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000201")] public string menuName { [Token(Token = "0x6000A0E")] [Address(RVA = "0x415800", Offset = "0x414800", VA = "0x180415800")] [CompilerGenerated] set { } } // Token: 0x17000202 RID: 514 // (set) Token: 0x06000A0F RID: 2575 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000202")] public string fileName { [Token(Token = "0x6000A0F")] [Address(RVA = "0x4157F0", Offset = "0x4147F0", VA = "0x1804157F0")] [CompilerGenerated] set { } } // Token: 0x17000203 RID: 515 // (set) Token: 0x06000A10 RID: 2576 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000203")] public int order { [Token(Token = "0x6000A10")] [Address(RVA = "0x62ADB0", Offset = "0x629DB0", VA = "0x18062ADB0")] [CompilerGenerated] set { } } // Token: 0x06000A11 RID: 2577 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A11")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] public CreateAssetMenuAttribute() { } } }