using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000063 RID: 99 [Token(Token = "0x2000063")] [NativeHeader("Runtime/Export/Debug/Debug.bindings.h")] internal sealed class DebugLogHandler : ILogHandler { // Token: 0x060001E7 RID: 487 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001E7")] [Address(RVA = "0x32408B0", Offset = "0x323F8B0", VA = "0x1832408B0")] [ThreadAndSerializationSafe] internal static void Internal_Log(LogType level, LogOption options, string msg, Object obj) { } // Token: 0x060001E8 RID: 488 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001E8")] [Address(RVA = "0x3240860", Offset = "0x323F860", VA = "0x183240860")] [ThreadAndSerializationSafe] internal static void Internal_LogException(Exception exception, Object obj) { } // Token: 0x060001E9 RID: 489 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001E9")] [Address(RVA = "0x32409B0", Offset = "0x323F9B0", VA = "0x1832409B0", Slot = "4")] public void LogFormat(LogType logType, Object context, string format, params object[] args) { } // Token: 0x060001EA RID: 490 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001EA")] [Address(RVA = "0x3240910", Offset = "0x323F910", VA = "0x183240910", Slot = "5")] public void LogException(Exception exception, Object context) { } // Token: 0x060001EB RID: 491 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001EB")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public DebugLogHandler() { } } }