using System; using System.Reflection; using Cpp2IlInjected; namespace UnityEngine.Events { // Token: 0x0200017F RID: 383 [Token(Token = "0x200017F")] internal class CachedInvokableCall : InvokableCall { // Token: 0x06000D99 RID: 3481 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000D99")] [Address(RVA = "0x36265A0", Offset = "0x36255A0", VA = "0x1836265A0")] public CachedInvokableCall(Object target, MethodInfo theFunction, T argument) { } // Token: 0x06000D9A RID: 3482 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000D9A")] [Address(RVA = "0x36264D0", Offset = "0x36254D0", VA = "0x1836264D0", Slot = "4")] public override void Invoke(object[] args) { } // Token: 0x06000D9B RID: 3483 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000D9B")] [Address(RVA = "0x36264D0", Offset = "0x36254D0", VA = "0x1836264D0", Slot = "6")] public override void Invoke(T arg0) { } // Token: 0x04000558 RID: 1368 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000558")] private readonly T m_Arg1; } }