using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Serialization; namespace UnityEngine.Events { // Token: 0x02000182 RID: 386 [Token(Token = "0x2000182")] [Serializable] internal class PersistentCallGroup { // Token: 0x06000DA4 RID: 3492 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DA4")] [Address(RVA = "0x3245560", Offset = "0x3244560", VA = "0x183245560")] public PersistentCallGroup() { } // Token: 0x170002B1 RID: 689 // (get) Token: 0x06000DA5 RID: 3493 RVA: 0x00009228 File Offset: 0x00007428 [Token(Token = "0x170002B1")] public int Count { [Token(Token = "0x6000DA5")] [Address(RVA = "0x32455C0", Offset = "0x32445C0", VA = "0x1832455C0")] get { return 0; } } // Token: 0x06000DA6 RID: 3494 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DA6")] [Address(RVA = "0x32453A0", Offset = "0x32443A0", VA = "0x1832453A0")] public void Initialize(InvokableCallList invokableList, UnityEventBase unityEventBase) { } // Token: 0x04000562 RID: 1378 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000562")] [SerializeField] [FormerlySerializedAs("m_Listeners")] private List m_Calls; } }