using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000105 RID: 261 [Token(Token = "0x2000105")] [UsedByNativeCode] [AttributeUsage(AttributeTargets.Class)] public class ExcludeFromObjectFactoryAttribute : Attribute { // Token: 0x06000A46 RID: 2630 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A46")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] public ExcludeFromObjectFactoryAttribute() { } } }