using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000F7 RID: 247 [Token(Token = "0x20000F7")] [UsedByNativeCode] public sealed class ExecuteInEditMode : Attribute { // Token: 0x06000A15 RID: 2581 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A15")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] public ExecuteInEditMode() { } } }