using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.GlobalIllumination { // Token: 0x020002A5 RID: 677 [Token(Token = "0x20002A5")] public static class LightmapperUtils { // Token: 0x06001094 RID: 4244 RVA: 0x0000A878 File Offset: 0x00008A78 [Token(Token = "0x6001094")] [Address(RVA = "0x3244400", Offset = "0x3243400", VA = "0x183244400")] public static LinearColor ExtractIndirect(Light l) { return default(LinearColor); } // Token: 0x06001095 RID: 4245 RVA: 0x0000A890 File Offset: 0x00008A90 [Token(Token = "0x6001095")] [Address(RVA = "0x3244490", Offset = "0x3243490", VA = "0x183244490")] public static float ExtractInnerCone(Light l) { return 0f; } // Token: 0x06001096 RID: 4246 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6001096")] [Address(RVA = "0x3244530", Offset = "0x3243530", VA = "0x183244530")] public static void Extract(Light l, ref DirectionalLight dir) { } // Token: 0x06001097 RID: 4247 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6001097")] [Address(RVA = "0x3244680", Offset = "0x3243680", VA = "0x183244680")] public static void Extract(Light l, ref PointLight point) { } // Token: 0x06001098 RID: 4248 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6001098")] [Address(RVA = "0x32447E0", Offset = "0x32437E0", VA = "0x1832447E0")] public static void Extract(Light l, ref SpotLight spot) { } // Token: 0x06001099 RID: 4249 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6001099")] [Address(RVA = "0x3244BB0", Offset = "0x3243BB0", VA = "0x183244BB0")] public static void Extract(Light l, ref RectangleLight rect) { } // Token: 0x0600109A RID: 4250 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600109A")] [Address(RVA = "0x3244A10", Offset = "0x3243A10", VA = "0x183244A10")] public static void Extract(Light l, ref DiscLight disc) { } } }