using System; using Cpp2IlInjected; using Unity.Collections; using UnityEngine.Scripting; namespace UnityEngine.Experimental.GlobalIllumination { // Token: 0x020002A6 RID: 678 [Token(Token = "0x20002A6")] public static class Lightmapping { // Token: 0x0600109B RID: 4251 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600109B")] [Address(RVA = "0x3244EE0", Offset = "0x3243EE0", VA = "0x183244EE0")] [RequiredByNativeCode] public static void SetDelegate(Lightmapping.RequestLightsDelegate del) { } // Token: 0x0600109C RID: 4252 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600109C")] [Address(RVA = "0x3244D50", Offset = "0x3243D50", VA = "0x183244D50")] [RequiredByNativeCode] public static Lightmapping.RequestLightsDelegate GetDelegate() { return null; } // Token: 0x0600109D RID: 4253 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600109D")] [Address(RVA = "0x3244E80", Offset = "0x3243E80", VA = "0x183244E80")] [RequiredByNativeCode] public static void ResetDelegate() { } // Token: 0x0600109E RID: 4254 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600109E")] [Address(RVA = "0x3244DB0", Offset = "0x3243DB0", VA = "0x183244DB0")] [RequiredByNativeCode] internal static void RequestLights(Light[] lights, IntPtr outLightsPtr, int outLightsCount) { } // Token: 0x040008D8 RID: 2264 [Token(Token = "0x40008D8")] [RequiredByNativeCode] private static readonly Lightmapping.RequestLightsDelegate s_DefaultDelegate; // Token: 0x040008D9 RID: 2265 [Token(Token = "0x40008D9")] [RequiredByNativeCode] private static Lightmapping.RequestLightsDelegate s_RequestLightsDelegate; // Token: 0x020002A7 RID: 679 // (Invoke) Token: 0x060010A1 RID: 4257 [Token(Token = "0x20002A7")] public delegate void RequestLightsDelegate(Light[] requests, NativeArray lightsOutput); } }