using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Scripting; namespace UnityEngine.Experimental.Playables { // Token: 0x020002A9 RID: 681 [Token(Token = "0x20002A9")] [RequiredByNativeCode] [StaticAccessor("CameraPlayableBindings", StaticAccessorType.DoubleColon)] [NativeHeader("Runtime/Export/Director/CameraPlayable.bindings.h")] [NativeHeader("Runtime/Camera//Director/CameraPlayable.h")] [NativeHeader("Runtime/Director/Core/HPlayable.h")] public struct CameraPlayable : IEquatable { // Token: 0x060010A7 RID: 4263 RVA: 0x0000A8A8 File Offset: 0x00008AA8 [Token(Token = "0x60010A7")] [Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")] public PlayableHandle GetHandle() { return default(PlayableHandle); } // Token: 0x060010A8 RID: 4264 RVA: 0x0000A8C0 File Offset: 0x00008AC0 [Token(Token = "0x60010A8")] [Address(RVA = "0xE717A0", Offset = "0xE707A0", VA = "0x180E717A0", Slot = "4")] public bool Equals(CameraPlayable other) { return default(bool); } // Token: 0x040008DB RID: 2267 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008DB")] private PlayableHandle m_Handle; } }