using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Scripting; namespace UnityEngine.Experimental.Playables { // Token: 0x020002AB RID: 683 [Token(Token = "0x20002AB")] [RequiredByNativeCode] [NativeHeader("Runtime/Graphics/Director/TextureMixerPlayable.h")] [StaticAccessor("TextureMixerPlayableBindings", StaticAccessorType.DoubleColon)] [NativeHeader("Runtime/Director/Core/HPlayable.h")] [NativeHeader("Runtime/Export/Director/TextureMixerPlayable.bindings.h")] public struct TextureMixerPlayable : IEquatable { // Token: 0x060010AB RID: 4267 RVA: 0x0000A908 File Offset: 0x00008B08 [Token(Token = "0x60010AB")] [Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")] public PlayableHandle GetHandle() { return default(PlayableHandle); } // Token: 0x060010AC RID: 4268 RVA: 0x0000A920 File Offset: 0x00008B20 [Token(Token = "0x60010AC")] [Address(RVA = "0xE8CE40", Offset = "0xE8BE40", VA = "0x180E8CE40", Slot = "4")] public bool Equals(TextureMixerPlayable other) { return default(bool); } // Token: 0x040008DD RID: 2269 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008DD")] private PlayableHandle m_Handle; } }