using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.Experimental.Rendering { // Token: 0x020002B5 RID: 693 [Token(Token = "0x20002B5")] [NativeHeader("Runtime/Graphics/Format.h")] [NativeHeader("Runtime/Graphics/TextureFormat.h")] [NativeHeader("Runtime/Graphics/GraphicsFormatUtility.bindings.h")] public class GraphicsFormatUtility { // Token: 0x060010BC RID: 4284 RVA: 0x0000A968 File Offset: 0x00008B68 [Token(Token = "0x60010BC")] [Address(RVA = "0xE74E60", Offset = "0xE73E60", VA = "0x180E74E60")] [FreeFunction] internal static GraphicsFormat GetFormat(Texture texture) { return GraphicsFormat.None; } // Token: 0x060010BD RID: 4285 RVA: 0x0000A980 File Offset: 0x00008B80 [Token(Token = "0x60010BD")] [Address(RVA = "0xE74EE0", Offset = "0xE73EE0", VA = "0x180E74EE0")] public static GraphicsFormat GetGraphicsFormat(TextureFormat format, bool isSRGB) { return GraphicsFormat.None; } // Token: 0x060010BE RID: 4286 RVA: 0x0000A998 File Offset: 0x00008B98 [Token(Token = "0x60010BE")] [Address(RVA = "0xE74EE0", Offset = "0xE73EE0", VA = "0x180E74EE0")] [FreeFunction] private static GraphicsFormat GetGraphicsFormat_Native_TextureFormat(TextureFormat format, bool isSRGB) { return GraphicsFormat.None; } // Token: 0x060010BF RID: 4287 RVA: 0x0000A9B0 File Offset: 0x00008BB0 [Token(Token = "0x60010BF")] [Address(RVA = "0xE74EA0", Offset = "0xE73EA0", VA = "0x180E74EA0")] public static GraphicsFormat GetGraphicsFormat(RenderTextureFormat format, bool isSRGB) { return GraphicsFormat.None; } // Token: 0x060010C0 RID: 4288 RVA: 0x0000A9C8 File Offset: 0x00008BC8 [Token(Token = "0x60010C0")] [Address(RVA = "0xE74EA0", Offset = "0xE73EA0", VA = "0x180E74EA0")] [FreeFunction] private static GraphicsFormat GetGraphicsFormat_Native_RenderTextureFormat(RenderTextureFormat format, bool isSRGB) { return GraphicsFormat.None; } // Token: 0x060010C1 RID: 4289 RVA: 0x0000A9E0 File Offset: 0x00008BE0 [Token(Token = "0x60010C1")] [Address(RVA = "0xE74F20", Offset = "0xE73F20", VA = "0x180E74F20")] public static GraphicsFormat GetGraphicsFormat(RenderTextureFormat format, RenderTextureReadWrite readWrite) { return GraphicsFormat.None; } // Token: 0x060010C2 RID: 4290 RVA: 0x0000A9F8 File Offset: 0x00008BF8 [Token(Token = "0x60010C2")] [Address(RVA = "0xE75030", Offset = "0xE74030", VA = "0x180E75030")] [FreeFunction] public static bool IsSRGBFormat(GraphicsFormat format) { return default(bool); } // Token: 0x060010C3 RID: 4291 RVA: 0x0000AA10 File Offset: 0x00008C10 [Token(Token = "0x60010C3")] [Address(RVA = "0xE74F90", Offset = "0xE73F90", VA = "0x180E74F90")] [FreeFunction] public static RenderTextureFormat GetRenderTextureFormat(GraphicsFormat format) { return RenderTextureFormat.ARGB32; } // Token: 0x060010C4 RID: 4292 RVA: 0x0000AA28 File Offset: 0x00008C28 [Token(Token = "0x60010C4")] [Address(RVA = "0xE74FD0", Offset = "0xE73FD0", VA = "0x180E74FD0")] [FreeFunction] internal static bool IsCompressedTextureFormat(TextureFormat format) { return default(bool); } // Token: 0x060010C5 RID: 4293 RVA: 0x0000AA40 File Offset: 0x00008C40 [Token(Token = "0x60010C5")] [Address(RVA = "0xE75010", Offset = "0xE74010", VA = "0x180E75010")] public static bool IsCrunchFormat(TextureFormat format) { return default(bool); } } }