using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering { // Token: 0x020002AE RID: 686 [Token(Token = "0x20002AE")] public interface IScriptableRuntimeReflectionSystem : IDisposable { // Token: 0x060010B3 RID: 4275 [Token(Token = "0x60010B3")] [Address(Slot = "0")] bool TickRealtimeProbes(); } }