using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Experimental.Rendering { // Token: 0x020002AF RID: 687 [Token(Token = "0x20002AF")] [RequiredByNativeCode] [NativeHeader("Runtime/Camera/ScriptableRuntimeReflectionSystem.h")] public static class ScriptableRuntimeReflectionSystemSettings { // Token: 0x17000331 RID: 817 // (set) Token: 0x060010B4 RID: 4276 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000331")] private static IScriptableRuntimeReflectionSystem Internal_ScriptableRuntimeReflectionSystemSettings_system { [Token(Token = "0x60010B4")] [Address(RVA = "0xE8CC50", Offset = "0xE8BC50", VA = "0x180E8CC50")] [RequiredByNativeCode] set { } } // Token: 0x17000332 RID: 818 // (get) Token: 0x060010B5 RID: 4277 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000332")] private static ScriptableRuntimeReflectionSystemWrapper Internal_ScriptableRuntimeReflectionSystemSettings_instance { [Token(Token = "0x60010B5")] [Address(RVA = "0xE8CBF0", Offset = "0xE8BBF0", VA = "0x180E8CBF0")] [RequiredByNativeCode] get { return null; } } // Token: 0x060010B6 RID: 4278 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60010B6")] [Address(RVA = "0xE8CB60", Offset = "0xE8BB60", VA = "0x180E8CB60")] [RuntimeInitializeOnLoadMethod] [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] [StaticAccessor("ScriptableRuntimeReflectionSystem", StaticAccessorType.DoubleColon)] private static void ScriptingDirtyReflectionSystemInstance() { } // Token: 0x040008DF RID: 2271 [Token(Token = "0x40008DF")] private static ScriptableRuntimeReflectionSystemWrapper s_Instance; } }