using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000D2 RID: 210 [Token(Token = "0x20000D2")] public enum GradientMode { // Token: 0x040003D9 RID: 985 [Token(Token = "0x40003D9")] Blend, // Token: 0x040003DA RID: 986 [Token(Token = "0x40003DA")] Fixed } }