using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000C3 RID: 195 [Token(Token = "0x20000C3")] public static class HashUnsafeUtilities { // Token: 0x060007ED RID: 2029 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60007ED")] [Address(RVA = "0xE78DA0", Offset = "0xE77DA0", VA = "0x180E78DA0")] public unsafe static void ComputeHash128(void* data, ulong dataSize, ulong* hash1, ulong* hash2) { } // Token: 0x060007EE RID: 2030 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60007EE")] [Address(RVA = "0xE78E30", Offset = "0xE77E30", VA = "0x180E78E30")] public unsafe static void ComputeHash128(void* data, ulong dataSize, Hash128* hash) { } } }