using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000C2 RID: 194 [Token(Token = "0x20000C2")] public static class HashUtilities { // Token: 0x060007EC RID: 2028 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60007EC")] [Address(RVA = "0xE78EF0", Offset = "0xE77EF0", VA = "0x180E78EF0")] public static void AppendHash(ref Hash128 inHash, ref Hash128 outHash) { } } }