using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000C9 RID: 201 [Token(Token = "0x20000C9")] public interface ILogger : ILogHandler { // Token: 0x170001AF RID: 431 // (get) Token: 0x060007FF RID: 2047 // (set) Token: 0x06000800 RID: 2048 [Token(Token = "0x170001AF")] ILogHandler logHandler { [Token(Token = "0x60007FF")] [Address(Slot = "0")] get; [Token(Token = "0x6000800")] [Address(Slot = "1")] set; } // Token: 0x170001B0 RID: 432 // (get) Token: 0x06000801 RID: 2049 [Token(Token = "0x170001B0")] bool logEnabled { [Token(Token = "0x6000801")] [Address(Slot = "2")] get; } // Token: 0x06000802 RID: 2050 [Token(Token = "0x6000802")] [Address(Slot = "3")] void Log(LogType logType, object message); // Token: 0x06000803 RID: 2051 [Token(Token = "0x6000803")] [Address(Slot = "4")] void Log(LogType logType, object message, Object context); // Token: 0x06000804 RID: 2052 [Token(Token = "0x6000804")] [Address(Slot = "5")] void LogError(string tag, object message); // Token: 0x06000805 RID: 2053 [Token(Token = "0x6000805")] [Address(Slot = "6")] void LogFormat(LogType logType, string format, params object[] args); } }