using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200008C RID: 140 [Token(Token = "0x200008C")] [NativeHeader("Runtime/Export/Graphics/Light.bindings.h")] [RequireComponent(typeof(Transform))] [NativeHeader("Runtime/Camera/Light.h")] [RequireComponent(typeof(Transform))] public sealed class Light : Behaviour { // Token: 0x17000111 RID: 273 // (get) Token: 0x0600052B RID: 1323 RVA: 0x000046E0 File Offset: 0x000028E0 // (set) Token: 0x0600052C RID: 1324 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000111")] [NativeProperty] public LightType type { [Token(Token = "0x600052B")] [Address(RVA = "0xE79CC0", Offset = "0xE78CC0", VA = "0x180E79CC0")] get { return LightType.Spot; } [Token(Token = "0x600052C")] [Address(RVA = "0xE7A050", Offset = "0xE79050", VA = "0x180E7A050")] set { } } // Token: 0x17000112 RID: 274 // (get) Token: 0x0600052D RID: 1325 RVA: 0x000046F8 File Offset: 0x000028F8 // (set) Token: 0x0600052E RID: 1326 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000112")] public float spotAngle { [Token(Token = "0x600052D")] [Address(RVA = "0xE79C80", Offset = "0xE78C80", VA = "0x180E79C80")] get { return 0f; } [Token(Token = "0x600052E")] [Address(RVA = "0xE7A000", Offset = "0xE79000", VA = "0x180E7A000")] set { } } // Token: 0x17000113 RID: 275 // (get) Token: 0x0600052F RID: 1327 RVA: 0x00004710 File Offset: 0x00002910 // (set) Token: 0x06000530 RID: 1328 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000113")] public Color color { [Token(Token = "0x600052F")] [Address(RVA = "0xE799E0", Offset = "0xE789E0", VA = "0x180E799E0")] get { return default(Color); } [Token(Token = "0x6000530")] [Address(RVA = "0xE79DA0", Offset = "0xE78DA0", VA = "0x180E79DA0")] set { } } // Token: 0x17000114 RID: 276 // (get) Token: 0x06000531 RID: 1329 RVA: 0x00004728 File Offset: 0x00002928 // (set) Token: 0x06000532 RID: 1330 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000114")] public float intensity { [Token(Token = "0x6000531")] [Address(RVA = "0xE79A80", Offset = "0xE78A80", VA = "0x180E79A80")] get { return 0f; } [Token(Token = "0x6000532")] [Address(RVA = "0xE79E40", Offset = "0xE78E40", VA = "0x180E79E40")] set { } } // Token: 0x17000115 RID: 277 // (get) Token: 0x06000533 RID: 1331 RVA: 0x00004740 File Offset: 0x00002940 // (set) Token: 0x06000534 RID: 1332 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000115")] public float bounceIntensity { [Token(Token = "0x6000533")] [Address(RVA = "0xE79950", Offset = "0xE78950", VA = "0x180E79950")] get { return 0f; } [Token(Token = "0x6000534")] [Address(RVA = "0xE79D00", Offset = "0xE78D00", VA = "0x180E79D00")] set { } } // Token: 0x17000116 RID: 278 // (get) Token: 0x06000535 RID: 1333 RVA: 0x00004758 File Offset: 0x00002958 [Token(Token = "0x17000116")] public float shadowBias { [Token(Token = "0x6000535")] [Address(RVA = "0xE79B40", Offset = "0xE78B40", VA = "0x180E79B40")] get { return 0f; } } // Token: 0x17000117 RID: 279 // (get) Token: 0x06000536 RID: 1334 RVA: 0x00004770 File Offset: 0x00002970 [Token(Token = "0x17000117")] public float shadowNormalBias { [Token(Token = "0x6000536")] [Address(RVA = "0xE79BC0", Offset = "0xE78BC0", VA = "0x180E79BC0")] get { return 0f; } } // Token: 0x17000118 RID: 280 // (get) Token: 0x06000537 RID: 1335 RVA: 0x00004788 File Offset: 0x00002988 // (set) Token: 0x06000538 RID: 1336 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000118")] public float shadowNearPlane { [Token(Token = "0x6000537")] [Address(RVA = "0xE79B80", Offset = "0xE78B80", VA = "0x180E79B80")] get { return 0f; } [Token(Token = "0x6000538")] [Address(RVA = "0xE79F20", Offset = "0xE78F20", VA = "0x180E79F20")] set { } } // Token: 0x17000119 RID: 281 // (get) Token: 0x06000539 RID: 1337 RVA: 0x000047A0 File Offset: 0x000029A0 // (set) Token: 0x0600053A RID: 1338 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000119")] public float range { [Token(Token = "0x6000539")] [Address(RVA = "0xE79AC0", Offset = "0xE78AC0", VA = "0x180E79AC0")] get { return 0f; } [Token(Token = "0x600053A")] [Address(RVA = "0xE79E90", Offset = "0xE78E90", VA = "0x180E79E90")] set { } } // Token: 0x1700011A RID: 282 // (get) Token: 0x0600053B RID: 1339 RVA: 0x000047B8 File Offset: 0x000029B8 [Token(Token = "0x1700011A")] public LightBakingOutput bakingOutput { [Token(Token = "0x600053B")] [Address(RVA = "0xE798E0", Offset = "0xE788E0", VA = "0x180E798E0")] get { return default(LightBakingOutput); } } // Token: 0x1700011B RID: 283 // (get) Token: 0x0600053C RID: 1340 RVA: 0x000047D0 File Offset: 0x000029D0 // (set) Token: 0x0600053D RID: 1341 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700011B")] public LightShadows shadows { [Token(Token = "0x600053C")] [Address(RVA = "0xE79C40", Offset = "0xE78C40", VA = "0x180E79C40")] [NativeMethod] get { return LightShadows.None; } [Token(Token = "0x600053D")] [Address(RVA = "0xE79FC0", Offset = "0xE78FC0", VA = "0x180E79FC0")] [FreeFunction] set { } } // Token: 0x1700011C RID: 284 // (get) Token: 0x0600053E RID: 1342 RVA: 0x000047E8 File Offset: 0x000029E8 // (set) Token: 0x0600053F RID: 1343 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700011C")] public float shadowStrength { [Token(Token = "0x600053E")] [Address(RVA = "0xE79C00", Offset = "0xE78C00", VA = "0x180E79C00")] get { return 0f; } [Token(Token = "0x600053F")] [Address(RVA = "0xE79F70", Offset = "0xE78F70", VA = "0x180E79F70")] [FreeFunction] set { } } // Token: 0x1700011D RID: 285 // (get) Token: 0x06000540 RID: 1344 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000541 RID: 1345 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700011D")] public Texture cookie { [Token(Token = "0x6000540")] [Address(RVA = "0xE79A40", Offset = "0xE78A40", VA = "0x180E79A40")] get { return null; } [Token(Token = "0x6000541")] [Address(RVA = "0xE79DF0", Offset = "0xE78DF0", VA = "0x180E79DF0")] set { } } // Token: 0x1700011E RID: 286 // (get) Token: 0x06000542 RID: 1346 RVA: 0x00004800 File Offset: 0x00002A00 // (set) Token: 0x06000543 RID: 1347 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700011E")] public LightRenderMode renderMode { [Token(Token = "0x6000542")] [Address(RVA = "0xE79B00", Offset = "0xE78B00", VA = "0x180E79B00")] get { return LightRenderMode.Auto; } [Token(Token = "0x6000543")] [Address(RVA = "0xE79EE0", Offset = "0xE78EE0", VA = "0x180E79EE0")] [FreeFunction] set { } } // Token: 0x06000544 RID: 1348 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000544")] [Address(RVA = "0xE79160", Offset = "0xE78160", VA = "0x180E79160")] public Light() { } // Token: 0x06000545 RID: 1349 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000545")] [Address(RVA = "0xE79990", Offset = "0xE78990", VA = "0x180E79990")] private void get_color_Injected(out Color ret) { } // Token: 0x06000546 RID: 1350 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000546")] [Address(RVA = "0xE79D50", Offset = "0xE78D50", VA = "0x180E79D50")] private void set_color_Injected(ref Color value) { } // Token: 0x06000547 RID: 1351 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000547")] [Address(RVA = "0xE79890", Offset = "0xE78890", VA = "0x180E79890")] private void get_bakingOutput_Injected(out LightBakingOutput ret) { } // Token: 0x0400014C RID: 332 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400014C")] private int m_BakedIndex; } }