using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.LowLevel { // Token: 0x0200019D RID: 413 [Token(Token = "0x200019D")] [MovedFrom("UnityEngine.Experimental.LowLevel")] public class PlayerLoop { // Token: 0x06000E31 RID: 3633 RVA: 0x00009438 File Offset: 0x00007638 [Token(Token = "0x6000E31")] [Address(RVA = "0xE8C5A0", Offset = "0xE8B5A0", VA = "0x180E8C5A0")] public static PlayerLoopSystem GetDefaultPlayerLoop() { return default(PlayerLoopSystem); } // Token: 0x06000E32 RID: 3634 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000E32")] [Address(RVA = "0xE8CA90", Offset = "0xE8BA90", VA = "0x180E8CA90")] public static void SetPlayerLoop(PlayerLoopSystem loop) { } // Token: 0x06000E33 RID: 3635 RVA: 0x00009450 File Offset: 0x00007650 [Token(Token = "0x6000E33")] [Address(RVA = "0xE8C800", Offset = "0xE8B800", VA = "0x180E8C800")] private static int PlayerLoopSystemToInternal(PlayerLoopSystem sys, ref List internalSys) { return 0; } // Token: 0x06000E34 RID: 3636 RVA: 0x00009468 File Offset: 0x00007668 [Token(Token = "0x6000E34")] [Address(RVA = "0xE8C610", Offset = "0xE8B610", VA = "0x180E8C610")] private static PlayerLoopSystem InternalToPlayerLoopSystem(PlayerLoopSystemInternal[] internalSys, ref int offset) { return default(PlayerLoopSystem); } // Token: 0x06000E35 RID: 3637 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000E35")] [Address(RVA = "0xE8C570", Offset = "0xE8B570", VA = "0x180E8C570")] [NativeMethod] private static PlayerLoopSystemInternal[] GetDefaultPlayerLoopInternal() { return null; } // Token: 0x06000E36 RID: 3638 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000E36")] [Address(RVA = "0xE8CA50", Offset = "0xE8BA50", VA = "0x180E8CA50")] [NativeMethod] private static void SetPlayerLoopInternal(PlayerLoopSystemInternal[] loop) { } } }