using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000083 RID: 131 [Token(Token = "0x2000083")] [NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")] [NativeHeader("Runtime/Shaders/ShaderPropertySheet.h")] [NativeHeader("Runtime/Shaders/ComputeShader.h")] [NativeHeader("Runtime/Math/SphericalHarmonicsL2.h")] public sealed class MaterialPropertyBlock { // Token: 0x06000369 RID: 873 RVA: 0x00003BE8 File Offset: 0x00001DE8 [Token(Token = "0x6000369")] [Address(RVA = "0xE7B630", Offset = "0xE7A630", VA = "0x180E7B630")] [NativeName("GetFloatFromScript")] private float GetFloatImpl(int name) { return 0f; } // Token: 0x0600036A RID: 874 RVA: 0x00003C00 File Offset: 0x00001E00 [Token(Token = "0x600036A")] [Address(RVA = "0xE7B5C0", Offset = "0xE7A5C0", VA = "0x180E7B5C0")] [NativeName("GetColorFromScript")] private Color GetColorImpl(int name) { return default(Color); } // Token: 0x0600036B RID: 875 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600036B")] [Address(RVA = "0xE7BAA0", Offset = "0xE7AAA0", VA = "0x180E7BAA0")] [NativeName("SetFloatFromScript")] private void SetFloatImpl(int name, float value) { } // Token: 0x0600036C RID: 876 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600036C")] [Address(RVA = "0xE7BFF0", Offset = "0xE7AFF0", VA = "0x180E7BFF0")] [NativeName("SetVectorFromScript")] private void SetVectorImpl(int name, Vector4 value) { } // Token: 0x0600036D RID: 877 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600036D")] [Address(RVA = "0xE7B710", Offset = "0xE7A710", VA = "0x180E7B710")] [NativeName("SetColorFromScript")] private void SetColorImpl(int name, Color value) { } // Token: 0x0600036E RID: 878 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600036E")] [Address(RVA = "0xE7BBA0", Offset = "0xE7ABA0", VA = "0x180E7BBA0")] [NativeName("SetMatrixFromScript")] private void SetMatrixImpl(int name, Matrix4x4 value) { } // Token: 0x0600036F RID: 879 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600036F")] [Address(RVA = "0xE7BC60", Offset = "0xE7AC60", VA = "0x180E7BC60")] [NativeName("SetTextureFromScript")] private void SetTextureImpl(int name, [NotNull] Texture value) { } // Token: 0x06000370 RID: 880 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000370")] [Address(RVA = "0xE7B670", Offset = "0xE7A670", VA = "0x180E7B670")] [NativeName("SetBufferFromScript")] private void SetBufferImpl(int name, ComputeBuffer value) { } // Token: 0x06000371 RID: 881 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000371")] [Address(RVA = "0xE7B810", Offset = "0xE7A810", VA = "0x180E7B810")] [NativeName("SetFloatArrayFromScript")] private void SetFloatArrayImpl(int name, float[] values, int count) { } // Token: 0x06000372 RID: 882 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000372")] [Address(RVA = "0xE7BD10", Offset = "0xE7AD10", VA = "0x180E7BD10")] [NativeName("SetVectorArrayFromScript")] private void SetVectorArrayImpl(int name, Vector4[] values, int count) { } // Token: 0x06000373 RID: 883 RVA: 0x00003C18 File Offset: 0x00001E18 [Token(Token = "0x6000373")] [Address(RVA = "0xE7B360", Offset = "0xE7A360", VA = "0x180E7B360")] [NativeMethod] private static IntPtr CreateImpl() { return 0; } // Token: 0x06000374 RID: 884 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000374")] [Address(RVA = "0xE7B390", Offset = "0xE7A390", VA = "0x180E7B390")] [NativeMethod] private static void DestroyImpl(IntPtr mpb) { } // Token: 0x06000375 RID: 885 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000375")] [Address(RVA = "0xE7B310", Offset = "0xE7A310", VA = "0x180E7B310")] private void Clear(bool keepMemory) { } // Token: 0x06000376 RID: 886 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000376")] [Address(RVA = "0xE7B2D0", Offset = "0xE7A2D0", VA = "0x180E7B2D0")] public void Clear() { } // Token: 0x06000377 RID: 887 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000377")] [Address(RVA = "0xE7B970", Offset = "0xE7A970", VA = "0x180E7B970")] private void SetFloatArray(int name, float[] values, int count) { } // Token: 0x06000378 RID: 888 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000378")] [Address(RVA = "0xE7BE70", Offset = "0xE7AE70", VA = "0x180E7BE70")] private void SetVectorArray(int name, Vector4[] values, int count) { } // Token: 0x06000379 RID: 889 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000379")] [Address(RVA = "0xE7C090", Offset = "0xE7B090", VA = "0x180E7C090")] public MaterialPropertyBlock() { } // Token: 0x0600037A RID: 890 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037A")] [Address(RVA = "0xE7B470", Offset = "0xE7A470", VA = "0x180E7B470", Slot = "1")] protected override void Finalize() { } // Token: 0x0600037B RID: 891 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037B")] [Address(RVA = "0xE7B3D0", Offset = "0xE7A3D0", VA = "0x180E7B3D0")] private void Dispose() { } // Token: 0x0600037C RID: 892 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037C")] [Address(RVA = "0xE7BAF0", Offset = "0xE7AAF0", VA = "0x180E7BAF0")] public void SetFloat(string name, float value) { } // Token: 0x0600037D RID: 893 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037D")] [Address(RVA = "0xE7BAA0", Offset = "0xE7AAA0", VA = "0x180E7BAA0")] public void SetFloat(int nameID, float value) { } // Token: 0x0600037E RID: 894 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037E")] [Address(RVA = "0xE7C040", Offset = "0xE7B040", VA = "0x180E7C040")] public void SetVector(int nameID, Vector4 value) { } // Token: 0x0600037F RID: 895 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037F")] [Address(RVA = "0xE7B760", Offset = "0xE7A760", VA = "0x180E7B760")] public void SetColor(string name, Color value) { } // Token: 0x06000380 RID: 896 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000380")] [Address(RVA = "0xE7B7C0", Offset = "0xE7A7C0", VA = "0x180E7B7C0")] public void SetColor(int nameID, Color value) { } // Token: 0x06000381 RID: 897 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000381")] [Address(RVA = "0xE7BBF0", Offset = "0xE7ABF0", VA = "0x180E7BBF0")] public void SetMatrix(int nameID, Matrix4x4 value) { } // Token: 0x06000382 RID: 898 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000382")] [Address(RVA = "0xE7B670", Offset = "0xE7A670", VA = "0x180E7B670")] public void SetBuffer(int nameID, ComputeBuffer value) { } // Token: 0x06000383 RID: 899 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000383")] [Address(RVA = "0xE7BCB0", Offset = "0xE7ACB0", VA = "0x180E7BCB0")] public void SetTexture(string name, Texture value) { } // Token: 0x06000384 RID: 900 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000384")] [Address(RVA = "0xE7BC60", Offset = "0xE7AC60", VA = "0x180E7BC60")] public void SetTexture(int nameID, Texture value) { } // Token: 0x06000385 RID: 901 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000385")] [Address(RVA = "0xE7B870", Offset = "0xE7A870", VA = "0x180E7B870")] public void SetFloatArray(int nameID, float[] values) { } // Token: 0x06000386 RID: 902 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000386")] [Address(RVA = "0xE7BD70", Offset = "0xE7AD70", VA = "0x180E7BD70")] public void SetVectorArray(int nameID, Vector4[] values) { } // Token: 0x06000387 RID: 903 RVA: 0x00003C30 File Offset: 0x00001E30 [Token(Token = "0x6000387")] [Address(RVA = "0xE7B630", Offset = "0xE7A630", VA = "0x180E7B630")] public float GetFloat(int nameID) { return 0f; } // Token: 0x06000388 RID: 904 RVA: 0x00003C48 File Offset: 0x00001E48 [Token(Token = "0x6000388")] [Address(RVA = "0xE7B5C0", Offset = "0xE7A5C0", VA = "0x180E7B5C0")] public Color GetColor(int nameID) { return default(Color); } // Token: 0x06000389 RID: 905 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000389")] [Address(RVA = "0xE7B570", Offset = "0xE7A570", VA = "0x180E7B570")] private void GetColorImpl_Injected(int name, out Color ret) { } // Token: 0x0600038A RID: 906 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600038A")] [Address(RVA = "0xE7BFA0", Offset = "0xE7AFA0", VA = "0x180E7BFA0")] private void SetVectorImpl_Injected(int name, ref Vector4 value) { } // Token: 0x0600038B RID: 907 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600038B")] [Address(RVA = "0xE7B6C0", Offset = "0xE7A6C0", VA = "0x180E7B6C0")] private void SetColorImpl_Injected(int name, ref Color value) { } // Token: 0x0600038C RID: 908 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600038C")] [Address(RVA = "0xE7BB50", Offset = "0xE7AB50", VA = "0x180E7BB50")] private void SetMatrixImpl_Injected(int name, ref Matrix4x4 value) { } // Token: 0x04000146 RID: 326 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000146")] internal IntPtr m_Ptr; } }