using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000AF RID: 175 [Token(Token = "0x20000AF")] [NativeHeader("Runtime/Graphics/Mesh/MeshRenderer.h")] public class MeshRenderer : Renderer { // Token: 0x06000568 RID: 1384 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000568")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] [RequiredByNativeCode] private void DontStripMeshRenderer() { } // Token: 0x1700012A RID: 298 // (get) Token: 0x06000569 RID: 1385 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x0600056A RID: 1386 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700012A")] public Mesh additionalVertexStreams { [Token(Token = "0x6000569")] [Address(RVA = "0x2EE83F0", Offset = "0x2EE73F0", VA = "0x182EE83F0")] get { return null; } [Token(Token = "0x600056A")] [Address(RVA = "0x2EE8470", Offset = "0x2EE7470", VA = "0x182EE8470")] set { } } // Token: 0x1700012B RID: 299 // (get) Token: 0x0600056B RID: 1387 RVA: 0x000048C0 File Offset: 0x00002AC0 [Token(Token = "0x1700012B")] public int subMeshStartIndex { [Token(Token = "0x600056B")] [Address(RVA = "0x2EE8430", Offset = "0x2EE7430", VA = "0x182EE8430")] [NativeName("GetSubMeshStartIndex")] get { return 0; } } // Token: 0x0600056C RID: 1388 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600056C")] [Address(RVA = "0xE79160", Offset = "0xE78160", VA = "0x180E79160")] public MeshRenderer() { } } }