using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Playables { // Token: 0x0200028E RID: 654 [Token(Token = "0x200028E")] [RequiredByNativeCode] public struct Playable : IEquatable { // Token: 0x1700032C RID: 812 // (get) Token: 0x0600105B RID: 4187 RVA: 0x0000A650 File Offset: 0x00008850 [Token(Token = "0x1700032C")] public static Playable Null { [Token(Token = "0x600105B")] [Address(RVA = "0x2EEC9A0", Offset = "0x2EEB9A0", VA = "0x182EEC9A0")] get { return default(Playable); } } // Token: 0x0600105C RID: 4188 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600105C")] [Address(RVA = "0x814BE0", Offset = "0x813BE0", VA = "0x180814BE0")] [VisibleToOtherModules] internal Playable(PlayableHandle handle) { } // Token: 0x0600105D RID: 4189 RVA: 0x0000A668 File Offset: 0x00008868 [Token(Token = "0x600105D")] [Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")] public PlayableHandle GetHandle() { return default(PlayableHandle); } // Token: 0x0600105E RID: 4190 RVA: 0x0000A680 File Offset: 0x00008880 [Token(Token = "0x600105E")] [Address(RVA = "0x2EEC810", Offset = "0x2EEB810", VA = "0x182EEC810", Slot = "4")] public bool Equals(Playable other) { return default(bool); } // Token: 0x0400085C RID: 2140 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400085C")] private PlayableHandle m_Handle; // Token: 0x0400085D RID: 2141 [Token(Token = "0x400085D")] private static readonly Playable m_NullPlayable; } }